June 2008 Archives

The BS Bookclub

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So after a little time quietly simmering, the BS Bookclub idea is finally ready to get cooking with fire!  In the interest of getting the ball rolling, we decided at today's BS Breakfast to start off our reading with Everything Is Miscellaneous: The Power of the New Digital Disorder by David Weinberger.

If we'd like to shoot for a month per book, I'd like to tentatively recommend we have our first meeting the last week in July.  When specifically?  You decide - check out the discussion section of the Brainstorming Bookclub wiki to contribute your availability and schedule.

I'd also like  push everyone to contribute your thoughts, questions, and comments to the wiki as you read Everything is Miscellaneous.  Not only can we use these ideas to drive our face to face discussion, but we can also discuss the books mid read in the discussion area.  This is also a great way for anyone who might be interested but not local, to participate. 

For round one, it will probably be easiest to just rent/ borrow/ buy your obtain copy of the book - at our first meeting we can talk about bulk ordering for the next round.

Now off to the bookstore then off to the wiki!  I'm excited to see this idea finally taking off =)


How Much is Your Life Worth?

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Ever a source for peculiar happenings, Slashdot recently posted on an Australian man who is, quite literally, selling his entire material life on Ebay.   His house.  His car.  His furniture.  Even his friends agreed to meet with the eventual buyer.  Everything is on sale but the cloths he is wearing, his wallet, and his passport.  The current bid as I write this post is $390,000 AU.

As the seller explains on his site, the reason for such an insane move is an inability to move past the loss of his wife (divorce).  They had built a life together, and now he is struggling to continue that life alone and wishes to leave it all behind.  A very sad story indeed.

But it raises an interesting question.  How much would it take for you to sell YOUR life?  Lets assume that you can take your family with you, in addition to your identity.  Could you pull the trigger on everything you've grown accustomed to?  And if you could, how much would it take?  And what the heck, lets put a Voices In My Head spin on it.  How much it take for you to sell your virtual life?  To sign off of every account you've ever created for the last time? $500,000?  $1 million?  $50 million?  A cool Billion dollars? For every photo, every piece of jewelry, every real or virtual possession you own.  How much to pick up and start from scratch? 

And if you couldnt do it, why?  What is it that ultimately defines who we are?  Interesting food for thought.

No Invitation Required

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Though I don't do it justice in this space, a lot of our time at ETS has been spent trying to stimulate a sense of community between like minded individuals around learning and the social web.  In the end, the idea is very simple - the group is greater than the sum of its parts.  There are a ton of forward thinking individuals, both within and outside of our own University who are trying to answer the same questions and overcome the same challenges as we are.  So by working together, by thinking together, by communicating with each other, we can pave the way for a brighter educational future in ways that alone, we never could.

We have quite a few initiatives aimed at building the community, the newest of which is the  Learning Design Summer Camp.  As a side, you might find it odd that I would link a planning document to the world.  Its all part of planning on the open, another nice community tactic, but I'll save that discussion for another day.

web2invitation.jpgDuring a organizational discussion for said Summer Camp yesterday afternoon, a very interesting issue was raised, which at its core, asked a simple question: "where is my invitation"?  To clarify, a lot of the people that we are trying to engage are interested and excited about the idea of participating in the things we are discussing at ETS, but are gunshy about speaking up without an invitation to be a part of the conversation.  The missing ingredient that may or may not be obvious, is that the majority of "the conversation" is facilitated by social media - blogs, Microblogs, social bookmarking, photo and video sharing,  social networking sites etc, NOT though face to face interaction.  

I've spent a lot of time thinking about what drives people to participate in the web 2.0 world.  But no where in my thought process did it ever occur to me that people might not want to participate because they had not been invited.  Even now, such a notion is so wildly foreign that I have a difficult time getting my head around it.

Maybe its because I'm a member of that GenY band of thugs, known for our notorious brashness and disregard for authority (LOL!).  Maybe its because I'm fortunate enough to work in a place where contributing has become so ingrained in the culture (thanks to the diligent efforts of more than few people) that I've taken it for granted.  Or maybe its because at some point, I just stopped caring whether other people wanted me to share my ideas or not (my blog is waving to you).  But its clear from yesterday's meeting that there is a significant number of people who do not look at the social web the way that I do. 

The way participation in the web 2.0 world works is very difficult to explain to anyone who has never taken part in it.  But with the democratization of information comes a very simple rule that henceforth shall be known (at least in my head) as Stub's First Law of the Social Web:  No Invitation Required

Wikipedia-lolcat.jpgYou don't need an invitation to comment on blog posts.  If the author didnt want comments, they wouldnt allow them.  You don't need an invitation to edit a wiki - wikis exist to be edited. You don't need an invitation to friend me on Facebook, or post a note to my wall.  The same goes for Twitter, Delicious, Flick'r, YouTube or whatever tomorrow brings - if I didnt want to be found, if I didnt want to engage you, if I didnt care what you thought, I wouldnt be using those tools in the first place.  And you most certainly do not need an invitation to start your own conversation.

When I brought this up at our planning session yesterday, Stevie Rocco, made an excellent observation.  Paraphrased, "If someone has a party, you wouldnt show up without being invited.  But the same rules do not apply to the social web".  Truer words have not been spoken.  And perhaps it is this association with the Face to Face world that drives such a notion of being invited.  Well its time to throw that notion out.

So if you are reading this and you've ever hesitated to participate in the web 2.0 world  - to comment, to friend someone, to offer up your $0.02 or jump into a conversation, take heed:  don't wait for an invitation.  Not only is an invitation not required, but frankly it may never come.  Even with the best analytics, the internet is closer to a one way mirror than a transparent piece of glass.  Just because you are interested in a web 2.0 idea, podcast, or post, doesnt mean that the creators know it.  The web is too big for invitations.  And if you are worried about sounding stupid, worried you don't have anything important to contribute, or are not willing to take the initiative, to speak your mind and to join in the conversation, you will never be recognized.  Your voice will never be heard.  You lose a chance to participate.  The world loses your contribution.  No one wins.

I'll leave you with some John Mayer lyrics that seem quite appropriate.

Have no fear for givin' in.
Have no fear for giving over.
You better know that in the end
It's better to say too much, than never to say what you need to say again.

Even if your hands are shaking,
And your faith is broken.
Even as the eyes are closin',
Do it with a heart wide open.

Say what you need to say




EDIT:  We've got some great comments and thoughts here, but there is also a parallel conversation going on over on Cole's blog.


Invitation background taken from www.itsmyinternet.com, lolcat from icanhascheezburger.com/



So I promised, a few weeks back, that I would have more to say about Spore come its release in September.  Well as it turned out, September is a little too far away, and I'm impatient.  Not to mention, I can't be compromising my journalistic integrity by withholding good rantings for too long ;-)

Earlier this week, EA teased out a piece of Spore to the masses - the Spore Creature Creator. Available as a free downloadable demo or a $10 full version purchase, the creature creator lets you... brace yourself... create spore creatures.  So far, I've only experimented with the demo version, but, its actually a lot of fun, especially given that the creator creator isnt even the game itself. 

I've talked a few times in the past about avatars being a huge bonus in games, and though a Spore creature may not be an avatar of yourself in the traditional sense, it is still something created of your hand, which might make it even more personal in some ways. 

But part of what makes Spore so unique is that this customization is not meant to be hoarded, but rather shared among the larger community.  And this, friends romans and countrymen, is where it gets hot.

Once you build your little monstrosity, you can take screenshots of it and send out personalized post cards to friends.  Not only is it a clear marketing ploy, bu it also pushes a concept of sharing your efforts with others.  Not bad.  But its been done.

The giddyup comes in Spore's ability push your creations up to Sporepedia - a giant user created creature clearinghouse.  From there you can tag it, submit a description, and place it in front of the world.

sporepediaentry.pngAs you can see, once a creature has been uploaded to Sporepedia, other users can browse it, comment on it, rate it, and most importantly, download it into their own personal Spore Universe.

But it doesnt end there.  Because Spore also supports a feature known as "Creature Stories" where users can add more a more detailed background and inspiration behind the creature they've conjured.  It adds yet another layer to the community, another layer to the personal connection that can be built within the game.

spore_creaturestories.png

Ultimately, I think the most salient point that can be made about all of this is that Spore is proving itself as a framework.  The true value does not come from EA, Will Wright, or a team of designers, but rather from you the gamer and the community you interact with.  As a game, it creates an opportunity to explore "Sim-Evolution" or "Sim-Universe".  But as an experience, it gives you the ability to build context around that exploration.  Spore is leveraging user generated content and community participation in  away that no game ever has before.  It is designed to support the meaning that you choose to give it - a unique, completely customizable experience, driven by your creations and the creations of others.  And if you consider it in the context of digital storytelling, that is an incredibly powerful idea.

At ETS, there has been a lot of time spent recently trying to assess the value in letting the community drive initiatives and ideas.  In a lot of ways, Spore is providing a gaming parallel to such a notion.   

If it sounds like I'm over hyping Sporepedia or the creature creator , consider this.  In the two days since this small sample of Spore has been out, more than 500,000 custom creations have been added to its database.  500,000 user created artifacts, created by average gamers all over the world, that will ultimately define the Spore experience.  In two days

I won't belabor the points I've made here, because this won't be the last time I talk about Spore.  But powerful stuff is happening here folks.  Stay tuned.


Screenshots taken from Spore.com



A New Spin On An Old Favorite

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Fantasy Football is, by all accounts, one of the most incredible phenomenon ever conceived.  You don't have to participate in a league to understand its popularity, or the amazing, sometimes absurd hold it has over people.  To suggest it changes the way people follow professional football would be a woeful understatement.  Fantasy Sports have the power to turn a non fan into a Sunday couch potato, and an existing fan into a stark raving mad obsessive (guilty as charged).  In case you are wondering, there is some relatively obvious learning opportunities in all of this (my friend and colleague Brian Smith explores some of them), but thats not the purpose of this particular post.

stubfantsportstrophies.jpgI could probably go on for days about all the things that amaze me about Fantasy Football, but none are more impressive than the way that a little competition (sorry, I couldnt resist) can drive ordinary people to become scholars of the game.  Ive been a huge pro football fan all of my life.  But up until the Stubstyle Gangstaz started fantasy ballin', I could probably only name you a fraction of the players in the league at any given time.  Add a little FFL, and all of a sudden I can name you every skill player in the league, rattle off the depth chart for teams I don't even remotely care about, give you weather report for every city with a pro team, and bang out a more comprehensive injury update than ESPN.  Some would say this is a sign of obsession, which no doubt it is.  And as with any such measure of analyzing something you have no control over, there is an element of luck involved in the process (Frank Gore, I'm looking at you).  But the skill aspect of Fantasy Football comes from the decision making that knowledge affords you.  The more you know, the better the decisions you can make when it comes to making your moves.  Knowledge is also directly related to the stress you will experience when playing in a Fantasy League, but that is neither here nor there. =)

Football is an incredible sport, but it is the hunt to learn more that makes Fantasy Football so compelling - so addictive.  Because knowledge is the only element of fantasy sports that you can actually control.  Or so it was in the days of old...

For the past few years, EA, the video game super-titan, has been trying to get their hand in the Fantasy Football pot, with somewhat dubious success.  But this year, EA's Fantasy Sports unit is partnering with their blockbuster Madden franchise to allow you to import your fantasy team into Madden '09, and use it play against anyone your little heart desires.

Madden09Fantasy.jpg
There is a part of me that wants to absolutely love this, despite the fact that its a bit of a novelty (not enough of my friends actually purchase Madden to make this feature worth-wild).  And yet I'm struck with a bit of hesitation.  Yes, there is most certainly something to be said for giving Fantasy Football patrons a true element of control over some aspect of the action on the field (even if it is only for show).  But it also feels as though it detracts, in some sense, from the quest for knowledge that makes traditional fantasy football so compelling. 

Obviously choosing better players would give you an advantage when pitting your Fantasy Madden team against a friend's, but your ability to play the game could very well offset any intellectual efforts involved.  While it might make for a more personal experience, I wonder if it diminishes the overall thrill of game.  Yes I my Madden Fantasy team might be able to beat yours, but what does it really prove? 

Obviously this feature is not meant as a replacement for actual Fantasy Football, and obviously its meant to be a flashy addition to a game that already sells an obscene number of copies.  But all things considered, it just doesn't feel that compelling to me. 

Though it may absolutely stun you to hear me say it, this is one time when I'm content to learn without the interactivity of a video game.  I guess there is a first time for everything =)



Image from fantasy.easports.com


Things I Need for My Office

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Though there are most certainly plenty of drawbacks, one of the advantages of living in a materialistic, well to do society is that there is an incredible abundance of useless nonsense.  What?  How is that a benefit?  Well to most people it isnt.  But thankfully  useless nonsense forms a pillar of my existence.

And with that stellar intro, I give you... the two things I must have in my office, today edition.



Thats right ladies and gentlemen.  A USB Wireless nerf rocket battery.  And of course, if you don't like to skimp on the swank, you can upgrade to the one with a built in webcam. I can't tell you how many times a day I need to defend my workspace from potential assailants.  Or better still, how many times a day I try to test the patience of my office mates.  The best part about this product?  It can serve both needs equally. Though personally, I don't think I'd be completely content until it came with a warning claxon.

Now I know what you're thinking.  Thats the awesomest thing I've ever seen.  And you are almost right.  I say almost because...

han_solo_desk.jpg. ..THIS is the awesomest thing you've ever seen.  If you are a Star Wars fan, this sweetness needs no explanation.  If you are not a Star Wars fan, just imagine the managerial power a desk like this has!  Nothing says "get back to work" like meeting with your employees over a human body frozen in carbonite!  It even has that authentic Cloud City industrial lighting built in, to set that all important "oh crap Darth Vader is going to kill me" mood.  

Simply enfuego. 


Some 26 years ago, back when embryo Stub was... embryofying (wtf?), I missed the personality trait session where they discussed "interest in traveling" as a possible option.  Yes, that was a convoluted, and peculiar way to say I don't really like to travel.  Most people I know have that urge, to varying degrees, be it local, domestic, or international.   But for the most part, travel just isnt my cup of tea.  I am and always have been a home body.

Having said that, there are a few places in this world that fascinate me to no end.  Places that I wouldnt mind traveling to see.  China, which I was fortunate enough to visit earlier this year, was one of those places. 

I'm often asked by friends and family where I would want to go next.  Typically, my answer is Australia / New Zealand, though that isnt entirely true.  In a perfect world, my answer would be Africa.  The trouble, of course, is that its not a perfect world, and Africa has more than its fair share of problems.  Admittedly thats not a fair characterization of an incredible country (a cousin of mine recently returned from Nigeria and had a great time as I understand it).  But when you are a squeamish traveler to begin with,  extensive geopolitical conflicts and some seriously scary mosquito diseases serve as quite the deterrent.  I'm also a pretty big pansy when it comes to heat =)

predator.jpgAs a consolation prize, I get to be "that guy" who will watch the Discovery Channel Serengeti special for like 6 hours straight... on repeat.  The great migration is, in my opinion, one of the greatest spectacles the natural world has to offer.  And I have every hope of seeing it in person one day... as soon as can develop some sort of wearable, mosquito killing laser.  The predator model might be a bit of overkill but it makes up for it with its big pimpin' factor.  I'm told its on back order.


There is a point to all of this, I promise.

Last night, I took a look at a trailer for a game known as Afrika (yes, with a k and no I don't know why), under development for the PS3. There has been a buzz on and off about it for a little more than a year, but yesterday was my first glimpse at the game itself.  And all I can say is wow.  But don't take my word for it - cheggit below (video may not embed properly in some RSS readers). 



There is also a much longer (though less crisp) trailer up on Youtube if your jaw hit the floor as hard as mine did.

The scoop, as near as I can tell, is that you are a photo journalist, tasked with taking pictures of animals and... blah blah blah it doesnt really matter.  Did you see those trailers?!  Absolutely stunning.  To be fair, the idea is not new - Afrika appears to be a PS3 counter to the Wii's Endless Ocean, a sea exploration game released a few months ago.  For some reason, Endless Ocean didnt really get me excited, perhaps because it lacked that photo-realistic umph.  But I will VERY seriously consider purchasing a PS3 just for Afrika, should it make its way to the US.

This game is what I think of when I hear the phrase virtual world. This is what I think of when people ask what games can bring to education.  Obviously Afrika is not really Africa, it is a simulation.  But it is a beautiful, rich, responsive, engaging recreation that might bring people as close to the Serengeti as they will ever be. It can engage people in a conversation they might never have been interested enough to have before. And talk about an opportunity to learn.  To wander through a world like this one and just observe the happenings around you.  I'm still too starstruck to even go into detail on the self created encyclopedia the game seems to build out for you.  Show me a textbook, a powerpoint or a lecture that can give you that sort of experience.  Pretty lofty expectations for a game I've never played.  But thats what excitement is all about.

Rumors are swirling that Afrika might only be released in Japan, but thats what Ebay and Rosetta Stone are for.  I absolutely cannot wait to get my hands on this game.  I am totally blown away.

 
 

image from wallpaperbase.com


Earlier today I had the pleasure of co-delivering a presentation with Binky Lush at the 2008 Penn State web conference.  Our talk, which centered around the Facebook application we built for the University Libraries, touched on a whole host of themes, including:
  • the motivations behind our efforts
  • the application's usage and efforts made to promote it
  • how the app works and a basic overview of the Facebook application development process
  • lessons learned and future directions
  • and some words of advice for anyone considering building an app of their own.

The slides on their own most certainly don't tell the whole story, but if you'd like a refresher from today or are just looking for a basic overview, the presentation is available for download here.   Enjoy!



lolcat_surfingnet.jpgOne of the things I've never quite been able to understand is why people don't comment on blogs more than they do.  I don't necessarily mean this in terms of me or this space, but in general - what makes people hesitate to comment?  I, of course, am as guilty as the next man.  There are probably about 50 or so opinion/ non news based blogs that I read with any regularity, and I can say with a good degree of confidence that I have left no more than 25 comments on all of them combined since the start of '08.  25 comments (if that) after reading hundreds of blog posts.  How utterly vexing. 

It might be easy to dismiss if the posts were simply meaningless to me, but that isnt the case.  Some of them inspired conversation with friends or family.  Some of them became professional meeting agenda items.  Some of them turned into blog posts of my own. And some just led to some good personal thought sessions, or frustrated tirades over a beer.  But almost none of them lead to comments.  How does that make any sense? 

Maybe I got self conscious about posting something?  Maybe I couldn't think of how to properly put into words my response?  Maybe I didnt have time to say what I wanted to say?  Maybe something shiny fell onto the floor and I wandered off, giggling stupidly?  All are possible, but they are all just excuses.  As Brad and I were discussing a few weeks ago, there is no reason why I should not be willing to post something as simple as "Fantastic post!" in response to an idea that I carried with me .  At its core, thats what participatory culture is based on, isnt it?  We'll call changing this bad habit my mid years resolution.  I'm getting better, but still have a long way to go (despite the fact that I don't know what the invisible barrier is to begin with).

People have tried all kinds of things to solicit user feedback.  Comments of course are the most basic and potentially the most significant in some ways, but polls, star ratings, diggs, tags, embeddable content, and more - they are all means of expressing your feelings on a particular post without actually saying anything.  Why this is more appealing than commenting I'm not sure.  Time perhaps (both in duration and asynchronous-ness)?  Convenience?  Regardless, I'm willing to bet its part of a larger mental shift in our society as a whole - the same sort of phenomenon that contributes to posting on someone's Facebook wall or text messaging them before you'd call them.   Again, I'm just as guilty as anyone.  But its sort of a stunning realization when you just sit back and think about it.

Since he returned from the Berkman@10 conference, Cole has spent a lot of time thinking about a possible future of course design here at the U, supported by that which is the wiki at its core.  His latest idea, which suggests a class built from the bottom up pretty much blew my mind.  I don't know what the end result would look like but its a radical idea that I can't stop thinking about.

commentbubble.pngMy biggest concern about Cole's proposal segways back to the impetus for this post.  What is it that inspires people to participate?  Or put another way, what is it that makes people hesitant to do so?  Grades or control over your learning outcomes are obviously a temporary solution, but that only extends as long as the classroom is the setting.  If Wikipedia is the model, the community must be sustainable beyond those boundaries.  Beyond any boundaries really. 


And so we're back to square one.  How do make the jump from interested to participatory?  From willing to digg something, to willing to respond to it?  Obviously content plays a role, but how can one shape the community to help create a compulsion to participate?

Earlier today, as I was enjoying the latest episode of "As the Stub Plays RSS Catchup", I cam across an interesting new addition to the social networking news site, Mashable.  The feature, known as the Prediction Center, allows users to make predictions on certain questions related to the site's main themes.  For example, users can respond to the question "Will Twitter be bought out by the end of 2008' with a yes or no answer, then provide rationale to support their prediction if they wish. If it doesnt sound too ground breaking to you thats because it isnt.  The Prediction Center is essentially a poll, Digg, and a simplified Future's Market (a stock market in which shares of ideas instead of stock are bought and sold for points or money).

So why bring it up if its old news?  The proof, is as they say, in the implementation flavored pudding.   Every time you make a prediction, add a comment, post a new question to ask, pass a question along to a friend, or refer a new user to the site - essentially every time you participate in the community in any way, you earn points.  And if you post comments, other users can vote them up, earning you more points, or vote them down, costing you points and potentially hiding them from public view (if they are inappropriate or malicious). The idea of Community points is completely different from prediction accuracy (which is also tracked).  Participation is further  encouraged by only allowing those who make predictions to view the results of the community.

Now for the time being, it appears that the community points are simply a symbol of pride.  Having participated in several online communities myself, I can say that such a symbol should not be taking lightly, as pride can become the glue that holds any online community together.  But what if the community points actually lead to tangible outcomes?  Imaging if those of a certain point threshold had their posts highlighted or pushed to the top?  Or fast track the questions you would like the community to predict?  Or, as is the case with Wikipedia, eventually earn you the opportunity to administer the system or moderate the content?  Would it change the impetus people feel (or don't feel) to participate?

I don't mean to suggest that human beings are primarily self interested, because I don't that is a fair representation of why people don't participate in certain venues.  Nor do I think a few points next to your name are enough to motivate people to play, at least not directly.  But would it hurt to reward participation anyway?  To offer tangible incentives, dare I say achievements, (you knew I had to get gaming in here somewhere) for people to get involved?  Or does that completely miss the mark?

It is an interesting conundrum to which I have nothing even resembling an answer.  But what about you - what would motivate you to participate?




Images from icanhascheezburger.com and shapeshed.com


A Martian Sunset

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marssunset.jpg
An image of a Martian sunset, as taken by the Mars Rover.  No provocative thoughts on this one, other than to say how absolutely amazing it is have the opportunity to see a sunset on a whole new planet.  Though I must say, it does look eerily like Tatooine from Star Wars: A New Hope.  But then I guess that just adds to the awesome.



Image from boingboing.net



The latest tutorial gem from the folks over at Common Craft has hit the airwaves. Todays topic? Social media in plain English, made possible by the miracle that is ice cream.  




Another great explanation of something that all too often gets overcomplicated.  Obviously its not perfect - in the real world, certain lumbering ice cream giants would try to sue the cream out of the little guys, and imagine trying to discover your favorite flavor if Baskin Robbins offered 40 billion flavors (even with social ratings).  But that has nothing to do with whether or not I should walk up to the creamery over lunch, thus making it irrelevant. 

Interestingly enough, I was just struck with how powerful a tool analogy is when used well...


I've written a few posts about this new genre of music based video games and how they represent a whole new ballgame for the music industry.  Not that I don't think you trust my madness implicitly, but it never hurts to toss a little sugar of actual fact onto the Stub musings pie =)

A few months back, the band Motley Crue debuted a brand new single, Saints of Los Angeles, on Rock Band.  The move in and of itself was interesting, as this was the first time a new song was being released directly to a Guitar Hero/ Rock Band game without being released through traditional music channels first.  But interesting doesnt pay the bills, so show me the money baby!

As it turns out, Rock Band did just that.  Queue up the Wired.com quote:
"The title track off the band's upcoming album "Saints of Los Angeles" has reportedly sold over 47,000 copies at through just the Xbox 360 version of Rock Band, and around 10,000 copies through traditional music download services like iTunes and Amazon."

The full physical cd will not be released until June 24th, so I have no idea how these numbers will compare to hard copy sales.  Nor do I know how many copies of Saints of Los Angeles were sold to the PS3 version of Rock Band.  But a nearly 5:1 margin of Xbox to other forms of digital media distribution is a pretty wide margin.  I don't even like Motley Crue, and I bought the song - and you can bet I'm not the only one. 

A few quick points:
  • I should probably offer a disclaimer that inevitably, Rock Band tracks suffer from a small pond syndrome.  Though the game has been incredibly at constantly adding new content, there are only so many songs you have access too.  Thus depending on how amped you are for new or diverse content, you are far more likely to snag a song you only marginally like in Rock Band as compared to something like iTunes.  Beggers can't be choosers, and that makes Rock Band a very desirable place for artists to release Music too - especially if they are trying to reach a new audience. 
  • You can bet the Music Industry as a whole is very interested in Motley Crue's success. Another interesting quote from the article: "If our audience tells us they're sitting at Xbox and PlayStation, that's our job to do that."
  • If games like Rock Band or Guitar Hero do indeed become a primary means of music distribution, it re-energizes an I idea I posted about a while ago - how cool would it be to be able to download a playable song and also get a usable mp3?  There are a lot of problems with that, but it doesnt hurt to think big.
Rumors have long since been going that other mainstream artists, such as Metallica, have reserved the rights to release new singles directly to games like Rock Band.  Whether they will or not remains to be seen.  But after the success of Motley Crue, I'm going to say all signs point to yes. 

A Steam-splosion

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steam_powered.jpgIn an unusual show of brevity, I just wanted to add a quick addendum to the post I made a few days ago regarding Valve's Steam distribution system and its newest feature, Steam Cloud.  In an interview released yesterday, Valve President Gabe Newell disclosed that his companies physical media game sales have grown by less than 10% of late, while sales via Steam have risen almost 200%.  Newell also expects that Steam sales will overtake Valve's physical game sales within the next three months. Also teased in the interview, the prospect of expanding Steam to include non game related digital artifacts, such as web bookmarks (can anyone say the next generation of Del.icio.us)?

It just keeps getting more and more interesting.


Image from jmz.iki.fi